ตัวอย่างสร้างเกมส์แนวเนื้อเรื่องด้วย wayOS

You wake up in an abandoned house.  

The floor creaks under your weight, and the air smells of dust and decay.  

A faint light flickers from the hallway.  

  

What happened here?  

, menu1  

  

menu1,  

You hear a strange noise coming from upstairs.  

- Investigate the noise #courage+, upstairs #courage  

- Look for an exit, search  

- Stay put and observe, wait  

  

upstairs gt0,  

You cautiously step upstairs. A shadow moves at the end of the hallway.  

- Call out, callout  

- Approach quietly #stealth+, sneak  

  

search,  

You find the front door locked tight. A window is slightly open.  

- Try to squeeze through #agility+, escape #agility  

- Look for another way out, investigate  

  

wait,  

You wait in silence. Footsteps approach from the hallway.  

- Hide under the table #stealth+, hide #stealth  

- Confront whoever is coming, confront  

  

callout,  

"Who's there?" Your voice echoes. The shadow rushes toward you!  

- Run downstairs, run  

- Stand your ground, fight  

  

sneak,  

You move quietly and peek into a room. Inside, you see a desk with an old diary.  

- Read the diary, diary  

- Search the room, searchroom  

  

escape gt0,  

You manage to squeeze through but fall onto the ground outside. The house seems even more ominous from here.  

- Run away, leave  

- Look back inside, peek  

  

investigate,  

You find a key on the ground.  

:#key+1, menu1  

  

hide gt0,  

You hold your breath as a shadowy figure walks past.  

- Stay hidden, safe  

- Try to follow them, follow  

  

confront,  

A tall figure in a hood stands before you. "You shouldn't be here."  

- Ask who they are, question  

- Try to push past them, resist  

  

run,  

You sprint down the stairs, but something grabs your ankle!  

- Kick free, kick  

- Try to shake loose, shake  

  

fight,  

You brace yourself, but the figure vanishes into thin air!  

:#fear+1, menu1  

  

diary,  

The diary tells of a past owner trapped in this house. A final entry warns: "Do not trust the voices."  

:#knowledge+1, menu1  

  

searchroom,  

You find an old candle. Might be useful.  

:#light+1, menu1  

  

leave,  

You escape into the night. The house remains a mystery.  

  

peek,  

Something moves inside. Do you dare go back?  

- Re-enter, menu1  

- Run away, leave  

  

safe,  

You stay hidden until the house falls silent.  

:#stealth+1, menu1  

  

follow,  

The figure leads you to a hidden door in the house.  

- Open it, hiddenroom  

  

question,  

"I am the last one left here." The figure seems sad.  

- Ask more, talk  

- Try to leave, exit  

  

kick,  

You kick free and dash outside.  

:#fear-1, leave  

  

shake,  

You struggle, but the grip tightens...  

:#fear+2, trapped  

  

hiddenroom,  

Inside, you find an ancient relic.  

- Take it, takeRelic  

- Leave it, leaveRelic  

  

takeRelic,  

A sudden chill fills the room. What have you done?  

:#cursed+1, menu1  

  

leaveRelic,  

You back away, sensing unseen danger.  

  

talk,  

The figure reveals a way out. "Use the hidden door."  

:#exit+1, leave  

  

exit,  

You find yourself outside, unsure of what just happened.  

, door #key  

  

door gt0,  

You can escape...  

  

door,  

You have to find a key...  

, menu1  

  

trapped,  

The darkness swallows you whole...  

  

You got #courage, #stealth, #agility, #fear, #knowledge, #light, #cursed.

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